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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Helpers/Panel.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Helpers/Panel.cs</h1>  </div>
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<a href="_panel_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> System.Drawing;
<a name="l00006"></a>00006 <span class="keyword">using</span> RRRSRoguelike.Managers;
<a name="l00007"></a>00007 <span class="keyword">using</span> RRRSRoguelike.Screens;
<a name="l00008"></a>00008 
<a name="l00009"></a>00009 <span class="keyword">namespace </span>RRRSRoguelike.Helpers
<a name="l00010"></a>00010 {
<a name="l00014"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_panel.html">00014</a>     <span class="keyword">public</span> <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_panel.html" title="Contains the code for displaying text within the game panels.">Panel</a>
<a name="l00015"></a>00015     {
<a name="l00016"></a>00016 
<a name="l00017"></a>00017 <span class="preprocessor">        #region variables</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span>        <span class="keyword">private</span> Point firstCharacter;
<a name="l00019"></a>00019         <span class="keyword">private</span> <span class="keywordtype">int</span> lengthInCharacters;
<a name="l00020"></a>00020 
<a name="l00021"></a>00021         <span class="keyword">private</span> <span class="keywordtype">string</span> currentString;
<a name="l00022"></a>00022         <span class="keyword">private</span> ConsoleColor currentColor;
<a name="l00023"></a>00023         <span class="keyword">private</span> <a class="code" href="namespace_r_r_r_s_roguelike.html#af9ac88d47fff2e3a6a776cb4a77b4fa7">TextAlignment</a> currentTextAlignment;
<a name="l00024"></a>00024 
<a name="l00025"></a>00025         <span class="keywordtype">string</span> borderCharacter;
<a name="l00026"></a>00026         ConsoleColor borderColor;
<a name="l00027"></a>00027 
<a name="l00028"></a>00028         <span class="keywordtype">int</span> height;
<a name="l00029"></a>00029         <span class="keywordtype">int</span> width;
<a name="l00030"></a>00030         
<a name="l00031"></a>00031         <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a> dungeonVisualizer = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#ab03be90be5adf9cd90df75e0910c130f">DungeonVisualizer</a>;
<a name="l00032"></a>00032         
<a name="l00036"></a>00036         Point position;
<a name="l00037"></a>00037 <span class="preprocessor">        #endregion</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span>
<a name="l00039"></a>00039 <span class="preprocessor">        #region constructor</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span>
<a name="l00041"></a>00041 
<a name="l00042"></a>00042 
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 
<a name="l00045"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_panel.html#ab609d7b78dcc0c07e8a83c295ce56677">00045</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_panel.html" title="Contains the code for displaying text within the game panels.">Panel</a>(Point position, <span class="keywordtype">int</span> width,<span class="keywordtype">int</span> height, 
<a name="l00046"></a>00046             <span class="keywordtype">string</span> borderCharacter = <span class="stringliteral">&quot;+&quot;</span>, ConsoleColor borderColor = ConsoleColor.White)
<a name="l00047"></a>00047         {
<a name="l00048"></a>00048             currentString = <span class="stringliteral">&quot;&quot;</span>;
<a name="l00049"></a>00049             currentColor = ConsoleColor.White;
<a name="l00050"></a>00050             this.position = position;
<a name="l00051"></a>00051             firstCharacter = <span class="keyword">new</span> Point(position.X+2,position.Y+2);
<a name="l00052"></a>00052             lengthInCharacters = width-4;
<a name="l00053"></a>00053             this.height = height;
<a name="l00054"></a>00054             this.width = width;
<a name="l00055"></a>00055             this.borderCharacter = borderCharacter;
<a name="l00056"></a>00056             this.borderColor = borderColor;
<a name="l00057"></a>00057         }
<a name="l00058"></a>00058 <span class="preprocessor">        #endregion</span>
<a name="l00059"></a>00059 <span class="preprocessor"></span>
<a name="l00060"></a>00060 <span class="preprocessor">        #region methods</span>
<a name="l00061"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_panel.html#a4c62813cbfa30e82d1932004f75dbf97">00061</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <span class="keywordtype">void</span> Clear() 
<a name="l00062"></a>00062         { 
<a name="l00063"></a>00063             <span class="comment">//doesn&#39;t work</span>
<a name="l00064"></a>00064             StringBuilder horizontaLine = <span class="keyword">new</span> StringBuilder();
<a name="l00065"></a>00065 
<a name="l00066"></a>00066             <span class="comment">//prepareline</span>
<a name="l00067"></a>00067             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 3; i &lt; width-3; i++)
<a name="l00068"></a>00068                 horizontaLine.Append(<span class="stringliteral">&quot; &quot;</span>);
<a name="l00069"></a>00069 
<a name="l00070"></a>00070             <span class="keywordtype">string</span> line = horizontaLine.ToString();
<a name="l00071"></a>00071 
<a name="l00072"></a>00072             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 2; j &lt; height-2; j++)
<a name="l00073"></a>00073                 horizontaLine.AppendLine(line);
<a name="l00074"></a>00074 
<a name="l00075"></a>00075                Write (horizontaLine.ToString(),ConsoleColor.White,<a class="code" href="namespace_r_r_r_s_roguelike.html#af9ac88d47fff2e3a6a776cb4a77b4fa7">TextAlignment</a>.Multi);
<a name="l00076"></a>00076         }
<a name="l00077"></a>00077 
<a name="l00078"></a>00078         <span class="comment">//maybe create an enum for singleline, multi, centred.</span>
<a name="l00079"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_panel.html#ac26457361efea7cc2bba0eda543d7719">00079</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Write(<span class="keywordtype">string</span> text, ConsoleColor color = ConsoleColor.White, <a class="code" href="namespace_r_r_r_s_roguelike.html#af9ac88d47fff2e3a6a776cb4a77b4fa7">TextAlignment</a> textAlignment = <a class="code" href="namespace_r_r_r_s_roguelike.html#af9ac88d47fff2e3a6a776cb4a77b4fa7">TextAlignment</a>.Single,                     StringSplitOptions options = StringSplitOptions.None)
<a name="l00080"></a>00080         {
<a name="l00081"></a>00081             <span class="comment">//only draw if changed</span>
<a name="l00082"></a>00082             <span class="keywordflow">if</span> (currentColor != color || currentString != text|| currentTextAlignment != textAlignment)
<a name="l00083"></a>00083             {
<a name="l00084"></a>00084                 currentColor = color; currentString = text; currentTextAlignment = textAlignment;
<a name="l00085"></a>00085 
<a name="l00086"></a>00086                 <span class="keywordflow">switch</span>(textAlignment)
<a name="l00087"></a>00087                 {
<a name="l00088"></a>00088                     <span class="keywordflow">case</span> <a class="code" href="namespace_r_r_r_s_roguelike.html#af9ac88d47fff2e3a6a776cb4a77b4fa7">TextAlignment</a>.Single:
<a name="l00089"></a>00089                         <span class="keywordflow">if</span> (text.Length &gt; width)
<a name="l00090"></a>00090                             text = text.Remove(width);
<a name="l00091"></a>00091                         <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#ae546667393063485a02d50d86e01a32d" title="Wraps the console write line should make it easier to port later.">WriteLine</a>(text,firstCharacter,color);
<a name="l00092"></a>00092                         <span class="keywordflow">break</span>;
<a name="l00093"></a>00093                     <span class="keywordflow">case</span> <a class="code" href="namespace_r_r_r_s_roguelike.html#af9ac88d47fff2e3a6a776cb4a77b4fa7">TextAlignment</a>.Center:
<a name="l00094"></a>00094                         text = <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#a996b3eb462cd663b589433b6e2f09651" title="Accepts text and a width adds spaces to text to centralize. Text should be one line and shorter than ...">CentralizeText</a>(text,lengthInCharacters);
<a name="l00095"></a>00095                         <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#ae546667393063485a02d50d86e01a32d" title="Wraps the console write line should make it easier to port later.">WriteLine</a>(text, firstCharacter, color);
<a name="l00096"></a>00096                         <span class="keywordflow">break</span>;
<a name="l00097"></a>00097                     <span class="keywordflow">case</span> <a class="code" href="namespace_r_r_r_s_roguelike.html#af9ac88d47fff2e3a6a776cb4a77b4fa7">TextAlignment</a>.Multi:
<a name="l00098"></a>00098                         <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#ae0915f42105737531f37a9286acc1222">WriteMultiLine</a>(
<a name="l00099"></a>00099                     <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#aa86728c8679e2c47e2f8da1b015b4cf0">BuildString</a>(text, lengthInCharacters).ToString(), firstCharacter,color,options);
<a name="l00100"></a>00100                         
<a name="l00101"></a>00101                     <span class="keywordflow">break</span>;
<a name="l00102"></a>00102                 }
<a name="l00103"></a>00103 
<a name="l00104"></a>00104                 
<a name="l00105"></a>00105             }
<a name="l00106"></a>00106         }
<a name="l00107"></a>00107 
<a name="l00108"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_panel.html#a5d70535db3e70af89c3a7bc26143ab45">00108</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Draw()
<a name="l00109"></a>00109         {
<a name="l00110"></a>00110             StringBuilder horizontaLine = <span class="keyword">new</span> StringBuilder();
<a name="l00111"></a>00111 
<a name="l00112"></a>00112             <span class="comment">//prepareline</span>
<a name="l00113"></a>00113             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; width; i++)
<a name="l00114"></a>00114                 horizontaLine.Append(borderCharacter);
<a name="l00115"></a>00115             <span class="comment">//Top</span>
<a name="l00116"></a>00116             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#ae546667393063485a02d50d86e01a32d" title="Wraps the console write line should make it easier to port later.">WriteLine</a>(horizontaLine.ToString(), position, borderColor);
<a name="l00117"></a>00117 
<a name="l00118"></a>00118             <span class="comment">//Bottom</span>
<a name="l00119"></a>00119             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#ae546667393063485a02d50d86e01a32d" title="Wraps the console write line should make it easier to port later.">WriteLine</a>(horizontaLine.ToString(),
<a name="l00120"></a>00120                 <span class="keyword">new</span> Point(position.X, position.Y + height - 1), borderColor);
<a name="l00121"></a>00121 
<a name="l00122"></a>00122 
<a name="l00123"></a>00123             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; height; i++)
<a name="l00124"></a>00124             {
<a name="l00125"></a>00125                 <span class="comment">//Left</span>
<a name="l00126"></a>00126                 <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#ae546667393063485a02d50d86e01a32d" title="Wraps the console write line should make it easier to port later.">WriteLine</a>(borderCharacter,
<a name="l00127"></a>00127                         <span class="keyword">new</span> Point(position.X, position.Y + i), borderColor);
<a name="l00128"></a>00128                 <span class="comment">//Right</span>
<a name="l00129"></a>00129                 <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#ae546667393063485a02d50d86e01a32d" title="Wraps the console write line should make it easier to port later.">WriteLine</a>(borderCharacter,
<a name="l00130"></a>00130                 <span class="keyword">new</span> Point(position.X + width, position.Y + i), borderColor);
<a name="l00131"></a>00131             }
<a name="l00132"></a>00132 
<a name="l00133"></a>00133         }
<a name="l00134"></a>00134 <span class="preprocessor">        #endregion</span>
<a name="l00135"></a>00135 <span class="preprocessor"></span>
<a name="l00136"></a>00136     }
<a name="l00137"></a>00137 }
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